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Reimagining Game Pass Pricing

A device-agnostic plan picker component powered consistent UX across new SKUs to power the global launch.

I led the in-product design for the first major change to Xbox Game Pass pricing plans, evolving it into a multi-device, membership-based platform and building a scalable plan picker framework across PC, Console, Mobile, and Web.

Project Lotus hero

Seeing results

36,000,000
Customers
86
Countries
300+
Modular components

Challenge

Rebuilding Game Pass for a device-agnostic future

To support Xbox's strategic shift toward a flexible, device-agnostic ecosystem, Project Lotus rebuilt Game Pass plans into simplified SKUs, executed rapidly across a tightly coordinated cross-discipline team.

Original design

Original Game Pass plan picker design - not my work

Divergence

Uncovering player priorities

We focused on delivering player-first value, balancing retention with multi-device access and clear pricing choices. Through rapid, cross-functional research sprints, we tested early plan-picker concepts, showed players clear option comparisons, and distilled the feedback into concise insights that highlighted the need for stronger tier clarity, value framing, and catalog differentiation.

Project Lotus concept testing

Ideation

Designing a scalable framework

Built a scalable plan picker framework and 300+ modular components within our Xbox Design System for consistent reuse across endpoints, minimizing manual updates and speeding implementation.

Project Lotus components

Convergence

Aligning the ecosystem around one vision

Gathered broad feedback through shareouts, office hours, and endpoint critiques; partnered with accessibility leads to embed inclusive standards.

Game Pass Card

Solution

Delivering clarity with the first plan preview

Built a unified, adaptable plan-picker system and created the first catalog-preview by plan, finally giving players the transparent value comparison they'd been asking for.

Project Lotus Final Design

Outcome

Launching Game Pass's biggest pricing shift

36,000,000
Customers
86
Countries
300+
Modular components

My design leadership ensured the successful in-product execution of this first major change to Game Pass pricing, supporting the strategic goals of retaining existing users, attracting new players, and successfully launching the full campaign on September 23, 2025.

Takeaways

Leading through ambiguity to align a system

This project underscored the power of modeling vulnerability and curiosity to foster a safe design environment for critique. It taught me how to effectively embrace ambiguity and navigate complex enterprise dynamics to deliver a scalable, player-first design framework that became the foundation for a massive organizational strategic initiative.